Class: Camera

Camera

the eyes used to see in your scenes :)
you have to append it to a Render and have to give it a scene to look in
you can move your camera inside a render as you want
also you can make more than one camera in a Render or looking in a scene


example: if you want to make a mini-map, you can make a camera with big sizes (FHD), but little scale(0.2) and maybe override the render method to call custom rendering for mini-map
then you got two camera, these two are looking at the same scene, and are in the same Render your "mini-map" camera is over the first carmera

example2: on a split-screen multiplayer game, you can make one camera by player, with input for each cameras

new Camera(width, height, x, y, params)

Parameters:
Name Type Argument Description
width Int

initial width inside the render

height Int

initial height inside the render

x Int

position in the Render

y Int

position in the Render

params Object <optional>

optional parameters

Properties:
Name Type Argument Default Description
name String <optional>
"noname"

name your camera

tag String <optional>
"none"

assign tags if it's can be useful for you

scene Scene <optional>
null

you can give a scene on creation, or later

Source:
Example
 Game.camera = new DE.Camera( 1920, 1080, 0, 0, { "name": "mainGame", "backgroundColor": "green" } );
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