new Scene()
- Source:
Example
Game.scene = new DE.Scene( "Test" );
Methods
-
<protected> cleanObjectBinding(object)
-
remove global events binded
Parameters:
Name Type Description object
GameObject - Source:
a Scene is a world. You push GameObjects inside this world. There is no world Size, just objects inside
Game.scene = new DE.Scene( "Test" );
remove global events binded
Name | Type | Description |
---|---|---|
object |
GameObject |